Speculative Fiction

Fantasy

Devices and Desires
Devices and Desires is the first book of the Engineer trilogy, which follows the life of an engineer exiled from his relatively modern and industrial city.  The reason for the exile is obvious enough at first glance; the engineer has committed the crime of building a device that does not follow the appropriate Specification, an act which the ruling guilds consider an abomination, punishable by death.  Yet even as the engineer struggles to escape from his fate, he conceives of a great engine that he can construct, an Engine which could set the world back on its rightful course... but to do so may require destroying everything he treasured.

The writing is engrossing enough, and the characters who become involved in the story are fascinating and realistic.  They are not necessarily sympathetic, however.  Everyone has their own interests and acts accordingly.

There were a number of areas where my suspension of disbelief suffering, mostly to do with the setting.  Could an industrial city of the type described here actually thrive in a medieval environment?  I suspect not; the gap between the industrial city and medieval surroundings is very stark.  But these concerns do not overly interfere with the enjoyment of the work.

Overall, it's a good read and capable of holding the attention, but it won't win prizes for deep thought or careful worldbuilding.  The strength is in the characters.
The Lion, The Witch, and the Wardrobe
So I went to see the first movie in the Narnia sequence last week.  I was hopeful; the trailers presented an image of a movie in the tradition of Jackson's Middle Earth, based around a classic fantasy series from the same period and sticking faithfully to the work of the original author.  It should have worked out well, with the ground already broken, assuming the people involved were competent; instead, the result was disappointing.

Don't get me wrong -- The Lion, the Witch, and the Wardrobe was not by any means a bad movie.  In fact, if you put aside Jackson's trilogy, it's the best adaptation of a fantasy novel in a long time, and probably the best fantasy movie for the same period.  (At any rate, nothing aside from Jackson is coming to mind that could compete -- I should note here that I am not a Potter fan and have not seen those movies).  It's definitely a well done movie, and if it doesn't quite reach epic quality, they still have quite a few books to go. 

However.

The Lion, the Witch, and the Wardrobe tried very hard to match Jackson's feat with The Lord of the Rings, and unfortunately failed.  The movie was ambitious, reaching high er than they could manage to support.  The basics were done right, and done well; but they put in a lot of effort to reach higher than just a basic fantasy adaptation, and when they failed to reach the heights, the failure brings down the rest of the work.

So what exactly was wrong with it?  Emphatically NOT the source material.  The adaptation was relatively faithful to the source, as adaptations go.  Most of the scenes were taken directly from the book.  Unfortunately, simply taking scenes directly doesn't work well; to fit into a visual medium the scenes need to have connecting material, so that they avoid becoming a visual storyboard.  The written language provides for transitions, and those transitions were notably lacking, giving the latter half of the movie a very incoherent and disconnected feeling.

The special effects were ambitious, as well, and unfortunately failed to convince.  The characters of Mr. Tummnus and the badgers were done very, very well, but once the scale opened up a bit the quality of the effects suffered. 

The one character who didn't need any special effects for her person, the Witch, was also subtly wrong; partially her costume, which was intended to evoke frozen material and was thus overly stiff and almost cardboardish, but also her acting.  Perhaps best described as "almost, but not quite".  The actress picked up very well on many of the subtle cues that the Witch should present, allowing the audience to realize her true nature while concealing it from Edmund, but then emphasized those cues to the point of no longer being subtle at all.

Finally, the movie demonstrated what appears to be near-complete ignorance of the movie's allegorical nature.  It's a Christian tale at heart, Lewis's retelling of Eden, and while it is supposed to be subtle, it's almost not there at all in the movie.  I don't consider this necessarily to be a flaw, since there's no reason to think that they would have gotten it right had they tried to include it, but remaking the whole Chronicles of Narnia without that as a foundation is likely to fail.

On the whole, it's not worth raving about, but it is worth seeing if you were a fan of Narnia.  It won't do any major damage to the books.  But it doesn't meet the standard set by Peter Jackson's Lord of the Rings, so don't go in hoping for that.
Tor Books is running a contest as a publicity stunt for the October 11th release of Knife of Dreams, the next Wheel of Time novel.  The idea is that you answer a trivia question about the series and get a chance to win a weekly prize.  They're having some technical difficulties with the server, so this is a good time to catch up on the past weeks' questions.

I just hope that the book they release is worth the publicity machine they're putting behind it.
By The Sword
By The Sword, sometimes called Kerowyn's Tale, is the first of what I call the Heraldic Biographies -- by which I mean stand-alone novels describing an individual Herald's life from the moment of being Chosen to the completion of their life's main adventure.  Kerowyn's story substantially predates the rest, and ends up being vital to later events.

But first, who exactly is Kerowyn?  Simple: the granddaughter of Kethry (from the Vows and Honor sequence), Kerowyn is the eldest daughter of a minor noble whose marriage to Kethry's only utterly brainless daughter was his one and only big lucky break.  Kerowyn is left with an unexciting life running herd on the kitchen and managing the household while dreading her father's eventual choice of husband.  Until, that is, her younger brother's wedding ends in disaster -- with assassins, aided by magic, killing her father, kidnapping her sister, and leaving every able-bodied male in the keep too wounded to follow. 

But Kerowyn's life has taught her that solving problems is a matter of determining what is necessary, and doing it, regardless of whether it is particular proper for her to be the one doing it.  It is clearly necessary for someone to ride out after the attackers and at least make a token effort to rescue their hostage, lest the father-in-law take offense.  Since all the men of the family are dead or wounded, Kerowyn must be the one to go.   The ballad of Kerowyn's Ride is still sung in Valdemar decades later, although the Bards have a disturbing tendency to view it as allegory...
Oathbreakers
Having made their reputation as independent mercenaries, Tarma and Kethry set out to advance their careers by joining an established mercenary company.  Their hope is simple enough: work hard, rise up through the ranks, and eventually, attract the attention of a noble with land to grant and some need that only Tarma and Kethry can soothe.  For values of soothing that involve swords and sorcery, of course.

As with all of Lackey's Valdemar novels, the characters end up finding what they were looking for.  But the how and why of finding it are quite well done, managing to introduce Tarma and Kethry to the royalty of both Rethwellen and Valdemar, thus setting up several plot points to be paid off later in the Valdemar saga. 

Oathbreakers is substantially more unified than Oathbound.  It reads more like a novel than a collection of short stories with a lot of filler material, and the plot is almost completely independent of Oathbound.  In addition, Oathbreakers contains some elements affecting the overall Valdemar story arc, and while those are not vital, they are nice to know.  The book stands alone quite well.
The Oathbound
The story of Tarma and Kathry, shin'a'in swordsworn and white-winds mage, begins as a short story published in a collection.  After two or three stories, the characters made it into a full-fledged novel set slightly before the events in the Arrows of the Queen trilogy.  Although this book successfully stands alone, readers will want to read the sequel Oathbreakers, and may also be interested in Oathblood (which collects the short stories concerning the two main characters into a single volume).

The story is exactly what an experienced reader would expect from Lackey's writing; well-handled and entertaining characters who main flaw is being too consistently moral while fighting villians too consistently immoral.  The villians in this novel are no exception to Lackey's usual pattern, constituting everything from a roving band of bandits set upon pillage and rapine to a godling of debauchery and blood-magic. 

While the characters are well-handled as usual, the plot is somewhat disconnected -- showing its origin in short-story format, and reading more like several novellas that don't quite meet smoothly along the edges.  There is little tension between the main characters, and absolutely no room for growth; the demands of the format require each episode to leave them in roughly the same condition that they began. 

Readers who enjoy the world of Valdemar for its own sake will enjoy this book, and it's two cousins (Oathbreakers and Oathblood).  In particular, these three books are the best source of cultural information on the shin'a'in, and very nearly the only source for information on the forms of magic use that are not practiced by Herald-Mages or their enemies.  Kethry's use of magic is subtle, intricate, and spell-based; very different from Vanyel's raw manipulation of energy (with occasional major spells). 

Readers whose attention is drawn primarily to the overarching plot of the Valdemar world should feel free to skip these in favor of By The Sword, which will provide all salient points of plot and history required for later events.
Magic's Price
Vanyel Ashkevron, Herald-Mage of Valdemar, is no longer young, and no longer on the front lines.  His tremendous talents of mind, magic -- along with an impressive reputation -- are employed within the walls of Haven, running the kingdom of Valdemar according to the wishes of King Randale.  But Randale's health is failing fast, and there are other problems lurking just out of sight.  The "ordinary" Heralds, without Vanyel's mage-talents, feel themselves worthless in comparison... and the feeling is returned by the people of Valdemar, who would rather deal with a problem themselves then call for help and receive just an ordinary Herald

It's a problem with no easy solution, but it must be solved -- and solved quickly.  Because Valdemar is running out of Herald-Mages: they are dying faster than they can be replaced, and the deaths grow more and more suspicious with each new victim.  Is something killing off Valdemar's Herald-Mages?  If so... how?  And why?

Magic's Price is the culmination of a fantastically-written journey through the life of a legend, a man whose tale is still told in a Valdemar two centuries older, and though they know it not, a man whose decisions in the final days of Valdemar's Herald-Mages have shaped the course of those two centuries more than any other single hand. 

But the story is not about the legend of Vanyel; it is about the person who lived it.  Magic strong enough to shape a nation will not heal a lifetime's worth of broken heart, nor turn aside a tragic fate.  Mercedes Lackey has always been good at showing the human side of a heroic figure, and the story of Vanyel Ashkevron's life and death are her masterwork.
Magic's Promise
Vanyel Ashkevron, Herald-Mage of Valdemar, has faced the worst that the world can throw at him.  Karsite demons, enemy mages, creatures from the Pelagirs; he has faced and defeated them all.  The bards he once aspired to join now sing songs of his exploits to a rapt nation.  Young women worship his image while fearing to approach a legend.  Even his teacher, Savil, acknowledges that Vanyel's talents have exceeded her own in many areas.  There is only one threat that Vanyel has yet to face: his family.

After spending most of a year replacing five separate Herald-Mages on the Karsite border in wartime, Vanyel is due a vacation, and the damage he inflicted upon the Karsite mages has given Valdemar enough breathing space to allow just that.  But waiting for him at the capital city of Haven is a letter from his family, inviting him to make the visit he has been putting off for so long.  But even his fame and heroism have not reconciled Vanyel with his family.  Now openly shay'a'chern, his family refuses to accept his nature -- not that it lies comfortably within Vanyel either.

Vanyel is in desperate need of a rest.  If he remains at court, inevitably a crisis will arise to which he must be assigned.  But he fears that his family will be little more restful.  With his father refusing to accept his nature, his mother throwing pretty maids at him in an attempt to change it, the armsmaster whose childhood beatings did so much damage to Vanyel's spirit waiting in the wings, and a newly-chosen young conservative firebrand of a priest to top it all off, "quiet" is not a word likely to describe the Ashkevron household.  Vanyel has faced down demons, but can he survive his own family?

Magic's Promise is the second book in Mercedes Lackey's The Last Herald-Mage trilogy.  It's actually the first Lackey book that I read; I remember finding it in a library, without the preceding or following volumes.  I read it through and was fairly confused by a number of inadequately-explained elements of the world, but was nonetheless captivated by the exquisite characterization of Vanyel, his family, and the other involved characters.  I don't think I even realized it was the 2nd book in a trilogy for a while, but as soon as I did, I hunted down the rest.

This novel, and the trilogy of which it is a part, come very highly recommended.
Magic's Pawn
Magic's Pawn, the first book in Mercedes Lackey's The Last Herald-Mage trilogy, is a superb coming-of-age adventure.  The trilogy itself is without a doubt the best thing Lackey has ever written, and represents required reading for fantasy fans even if the rest of Lackey's work holds no appeal.  The story begins approximately two centuries prior to the events of Arrows of the Queen, at time when mages were still well-known within Valdemar...

Vanyel Ashkevron was born to a life of privilege and responsibility: as the first-born son of Withen Ashkevron, a border lord of Valdemar, Vanyel's duty is to take up the seat of honor and the lands of his family, protecting and leading the people of the region, and providing an heir to continue the family line.  But Vanyel's interests lie in other things: music, books, the social games and fashions of court.  The martial life holds no appeal for him, and no wonder, for his father's armsmaster seems more likely to kill him than a battle.  Vanyel's misery and his father's disappointment conspire to send him into exile with his aunt Savil, a Herald-Mage stationed in the capital city of Haven, as his last chance to make something of himself.

What happens at Haven will touch the heart, thrill the soul, and shape the future of Valdemar for centuries to come.
Take a Thief
Take a Thief is a standalone novel that functions as a biography for Skif, one of the supporting characters in Lackey's Heralds of Valdemar series.  It's a return to a previous time in the Valdemar universe, filling out events and characters previously only hinted at.  Both the characters and the events benefit from a fresh look by a writer whose skill has grown substantially since the Arrows of the Queen trilogy, and fans of the series will enjoy a look at Valdemar's criminal underclass -- something which the majority of Lackey's books mention only in passing. 

The biographical format works quite well, now that the resolution of the overall story arc seems to have been reached; it has also been applied to Alberich, in Exile's Honor and Exile's Valor.  None of these books sheds new light on the overall arc, remaining self-contained explorations of single characters previously featured with only minor roles.

There's not much else to say about Take a Thief; Skif is a lovable, if somewhat unlikely, rogue whose background of poverty and prior profession make him an unlikely choice for a Herald of Valdemar.  Lackey's writing has improved enough to generate a convincing dialect for the poor quarter, and manages to throw away that hard work by introducing honorable thieves to live in it.  Real thieves tend not to practice class warfare by stealing only from the rich; instead they tend to steal from those most convenient to them.  But if your suspension of disbelief can survive for the whole trip (and that tidbit is far from the only unrealistic thing about Valdemar, so if you've gotten this far), then it's a good read.

As with the other Valdemar books, there's no deep meaning here, just a few hours of escapism.
Arrow's Fall
Arrow's Fall completes the story of Talia, Queen's Own Herald of Valdemar.  Returning from her internship, Talia's friends and allies at Court welcome her back with the news that the Queen is considering a betrothal for Elspeth, heir to the throne, at the insistence of her advisors.   The betrothal offer came from Ancar of Hardorn, a neighboring kingdom with a history of friendship, if not outright alliance, but something about the situation doesn't sit right with the Queen -- nor with the Queen's Own. 

Talia must somehow sort out the mess her personal life has become, figure out what it is about the betrothal offer that makes her wary, and find true love, all in the course of a few hundred pages.  For the first time, Talia is faced with serious threats to her life and sanity, as the fate of nations and the plots of kings threaten both her personally and the throne to which she owes her allegiance. 

The events in Arrow's Fall are the true beginning of the entire Valdemar series, detailing the return of true magic to a land that has done without for almost two centuries.  While it is the end of Talia's story, Lackey has much more in mind for the Heralds of Valdemar.
Arrow's Flight
Arrow's Flight is the second novel of the Arrows of the Queen trilogy, and the second in Mercedes Lackey's tales of Valdemar.  It picks up the story with the completion of Talia's Collegium training, and about to begin her internship with one of the other Heralds.  The internship period is the final test before becoming a full-fledged Herald, and it will take Talia out of the capital city of Haven and into the northern border areas of Valdemar.  But the real dangers of the journey  are not those of bandits, insular villagefolk, or court intrigue; for Talia's own gift of Empathy is an unusual one, and the other Heralds have little idea how to train her properly in its use and ethics...


Arrows of the Queen
Arrows of the Queen is probably Mercedes Lackey's first published work, or close to it, and that shows; although it's well written for a first novel, it has the rough edges of inexperience, and a certain naive simplicity that renders it eminently suitable for children (really, young teenagers) and sometimes less engrossing for adults.  All her works tend to have a touch of those qualities, but Arrows of the Queen is an explicitly escapist fantasy: a young girl's dream of magical horses to cure her loneliness and carry her away from all her troubles.  The cliche is so thick that I'm always surprised at how well the actual story is told within that framework.

It should be noted that, although first published, Arrows of the Queen does not represent the first Valdemar novel chronologically.  That honor goes to The Last Herald Mage trilogy (for the kingdom of Valdemar itself), or the Silver Griffon trilogy (for the world of Velgarth).  Nevertheless, this novel is the proper place to start.

Imagine a young girl, living in a repressive and distinctly anti-feminist medieval culture, whose only escape from the daily drudgery of her existance is reading fantasy novels.  What would such a person dream up?  Start with a magical horse to carry her away from her troubles, magical powers to make her a special person, a community that will accept and trust her, and an important position in the government to make her feel useful.  Now, imagine it's all real -- and you have the kingdom of Valdemar.

The hero of this novel, Talia, is Chosen as a Herald of Valdemar -- and not  just any Herald, but Queen's Own Herald.  She must take up both her training as a Herald and her tasks as Queen's Own, advisor and counselor to the Queen, while adjusting to the changes in her own life and surviving the assassins bent on making that life short indeed.

Don't expect too much from this novel, since it exists primarily to set up the sequels (both the two direct sequels, and the larger Valdemar story arc).  The prose is light, the characters and plot are simple; there's not much emotional committment necessary.  Read it quickly without shame, and you'll enjoy the experience.
Nightseer

If the Anita Blake series is Hamilton's talents in full flower, then Nightseer is little more than an amateurish first novel that attained publishable status by virtue of the author's later success. It is not so much a bad novel as it is an embarassing one; clumsy and awkward and heavy-handed like a teenager's first dates, the occasional moments of skillful writing are not worth wading through the adolescent wish-fulfillment. Only a completist should consider this one.

The Book of Jhereg

The best way to understand the world of Vlad Taltos, assassin, is to begin with the knowledge that he works almost exclusively for the elvish mafia. Yes, there are elves in the mafia. There's also magical pollution, talking lizards, and lots of good swashbuckling fun.

Something from the Nightside

Something from the Nightside is another piece of formulaic fantasy from Simon Green, who seems quite capable of writing formulaic fantasy or science fiction with his eyes closed and quite possibly while unconscious. His books are characterized by unique people with unique items wielding unique powers, to the point where the sheer uniqueness of everything (complete with capitalization) becomes tiresome and repetitive. This book is a fairly normal application of his formula.

That said, it's not necessarily a bad formula. Something from the Nightside works well enough to entertain. And for certain purposes, such as providing inspiration for characters in a roleplaying game, it is very well suited.

Kushiel's Dart

Carey's Kushiel trilogy is set in the land of Terre de Ange (presumably, Land of the Angels), which she places geographically in the region of France, and chronologically following the downfall of the Roman Empire. The historical ties are imprecise enough to bear no burden of accuracy, however, and the mythology is based only loosely around our own.

The central mystery of this proto-France land is a being born from the blood of Christ and the tears of Mary Magdalene, mixing in the mud of the earth. Twelve angels abandoned the service of God to follow this new being called Elua; Kushiel was one, an angelic scourge in charge of punishing the sinful, yet whose punishments were exquisite enough that the punished were left craving more; Naamah was another, whose angelic beauty and grace served to raise lovemaking to a form of worship, and whose charms purchased freedom and sustenance for Elua.

The result, two hundred years later, is a uniquely-conceived backdrop for Phedre's gripping tale of intrigue and divinity. Readers will not be disappointed by any aspect of this first novel; it is written with taste and subtlety. While the focus of the story is intrigue, in the shape of Phedre's assignations and their dire consequences, there is enough straightforward conflict to satisfy anyone.

Phedre's peculiar tastes are, if not the driving force of the plot, at least extremely significant to it. As such, readers who find the idea of an erotic aspect of pain distasteful might prefer to skip the book. However, that aspect of events is handled with grace and delicacy; even those who don't share that particular passion should not have their experience ruined by it.

An unexpected treat is the depth of cultural, historical, and mythological knowledge interwoven into the tale. The reader with a knowledge of these elements in our own history will be drawn into a world where the myths are living, vibrant, and both viscerally real and rationally ambiguous. The reader is gracefully presented characters who believe in the supernatural, combined with events that leave room for skepticism.

There is truly something in this book for every taste, and the various elements are woven together skillfully. This is one of the best novels I've read this year.

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Authors Tanya Huff
George RR Martin
Michelle Sagara West
Peg Kerr
Kij Johnson
CJ Cherryh
Steven Brust
Pamela Dean
Industry Making Light
Readers Library Of Babel
Outside of a Dog